ToGL
		
		
		
		Jump to navigation
		Jump to search
		

This article has no  links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text. 
 links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text. ToGL is an abstraction layer used by  Source on
 Source on  Linux and
 Linux and  macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and decompiles them as GLSL. It supports Shader Model 2, but only has partial Shader Model 3 support.
 macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and decompiles them as GLSL. It supports Shader Model 2, but only has partial Shader Model 3 support.
External links
- Source code on GitHub (reference only, does not compile)