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List of Portal: Revolution Entities

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Revision as of 11:32, 1 April 2024 by N0one (talk | contribs) (List of all entities found in Portal Revolution)
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This is a complete list of all entities found in Portal: Revolution Portal: Revolution.


AI

  • ai_battle_line
  • ai_changehintgroup
  • ai_changetarget
  • ai_goal_assault
  • ai_goal_fightfromcover
  • ai_goal_follow
  • ai_goal_injured_follow
  • ai_goal_lead
  • ai_goal_lead_weapon
  • ai_goal_standoff
  • ai_npc_eventresponsesystem
  • ai_relationship
  • ai_script_conditions
  • ai_sound
  • ai_speechfilter
  • assault_assaultpoint
  • assault_rallypoint
  • tanktrain_ai
  • tanktrain_aitarget

Brush Entities

  • comp_trigger_p2_goo
  • env_bubbles
  • env_embers
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_clip_vphysics
  • func_conveyor
  • func_detail_blocker
  • func_dustcloud
  • func_dustmotes
  • func_guntarget
  • func_movelinear
  • func_physbox
  • func_physbox_multiplayer
  • func_placement_clip
  • func_platrot
  • func_portal_detector
  • func_portal_orientation
  • func_portalled
  • func_precipitation
  • func_precipitation_blocker
  • func_proprrespawnzone
  • func_pushable
  • func_reflective_glass
  • func_rotating
  • func_smokevolume
  • func_tank
  • func_tanklaser
  • func_tankmortar
  • func_tankphyscannister
  • func_tankpulselaser
  • func_tanktrain
  • func_trackautochange
  • func_trackchange
  • func_tracktrain
  • func_train
  • func_traincontrols
  • func_viscluster
  • func_wall
  • func_wall_toggle
  • func_water
  • func_water_analog
  • game_zone_player
  • trigger_autosave
  • trigger_brush
  • trigger_catapult
  • trigger_changelevel
  • trigger_gravity
  • trigger_hierarchy
  • trigger_hurt
  • trigger_impact
  • trigger_look
  • trigger_momentum_promptinput
  • trigger_ping_detector
  • trigger_playermovement
  • trigger_playerteam
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_reversespeed
  • trigger_serverragdoll
  • trigger_setspeed
  • trigger_softbarrier
  • trigger_soundoperator
  • trigger_teleport
  • trigger_teleport_relative
  • trigger_togglesave
  • trigger_tonemap
  • trigger_transition
  • trigger_userinput
  • trigger_vphysics_motion
  • trigger_wind

Color Correction

  • color_correction
  • color_correction_volume

Commentary

  • commentary_auto
  • point_commentary_node

Cubes

  • prop_monster_box

Fog

  • env_fog_controller
  • fog_volume

Gameplay

  • env_hudhint
  • env_instructor_hint
  • env_message
  • env_microphone
  • env_portal_laser
  • env_speaker
  • func_button
  • func_door
  • func_door_rotating
  • func_ladder
  • func_ladderendpoint
  • func_lookdoor
  • func_noportal_volume
  • func_portal_bumper
  • func_rot_button
  • func_useableladder
  • func_weight_button
  • game_text
  • hot_potato
  • hot_potato_catcher
  • hot_potato_socket
  • hot_potato_spawner
  • info_coop_spawn
  • info_ladder_dismount
  • info_paint_sprayer
  • info_player_deathmatch
  • info_player_start
  • info_target_instructor_hint
  • linked_portal_door
  • logic_active_autosave
  • logic_autosave
  • momentary_rot_button
  • paint_sphere
  • point_energy_ball_launcher
  • point_futbol_shooter
  • point_hurt
  • point_laser_target
  • point_message
  • point_teleport
  • point_worldtext
  • projected_wall_entity
  • prop_button
  • prop_door_rotating
  • prop_energy_ball
  • prop_exploding_futbol
  • prop_floor_ball_button
  • prop_floor_button
  • prop_floor_cube_button
  • prop_glass_futbol
  • prop_glass_futbol_socket
  • prop_glass_futbol_spawner
  • prop_laser_catcher
  • prop_laser_relay
  • prop_paint_bomb
  • prop_rocket_tripwire
  • prop_telescopic_arm
  • prop_testchamber_door
  • prop_tic_tac_toe_panel
  • prop_under_button
  • prop_under_floor_button
  • prop_wall_projector
  • trigger_autosave
  • trigger_paint_cleanser
  • trigger_portal_cleanser
  • trigger_teleport
  • trigger_teleport_relative

Hammer

  • hammer_notes
  • hammer_updateignorelist

Instances

  • func_instance

Items

  • item_boots
  • item_nugget
  • item_paint_power_pickup

Lights

  • beam_spotlight
  • env_cascade_light
  • env_cubemap
  • info_lighting_relative
  • info_no_dynamic_shadow
  • light
  • light_environment
  • light_spot
  • parallax_obb
  • point_spotlight

NPCs

  • ent_hover_turret_tether
  • info_npc_spawn_destination
  • monster_generic
  • npc_bullseye
  • npc_enemyfinder
  • npc_heardanger
  • npc_hover_turret
  • npc_personality_core
  • npc_rocket_turret
  • npc_wheatley_boss
  • prop_glados_core
  • rocket_turret_projectile

Nodes

  • info_hint

Point Entities

  • aiscripted_schedule
  • ambient_generic
  • color_correction
  • comp_choreo_sceneset
  • comp_relay
  • env_ambient_light
  • env_beam
  • env_blood
  • env_cascade_light
  • env_credits
  • env_detail_controller
  • env_dof_controller
  • env_dustpuff
  • env_effectscript
  • env_entity_dissolver
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_fade
  • env_fire
  • env_firesensor
  • env_firesource
  • env_fog_controller
  • env_global
  • env_glow
  • env_gunfire
  • env_laser
  • env_lightglow
  • env_lightrail_endpoint
  • env_movieexplosion
  • env_muzzleflash
  • env_particle_performance_monitor
  • env_particlelight
  • env_particlescript
  • env_physexplosion
  • env_physimpact
  • env_player_surface_trigger
  • env_player_viewfinder
  • env_portal_credits
  • env_portal_path_track
  • env_rockettrail
  • env_rotorshooter
  • env_screeneffect
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_splash
  • env_sporeexplosion
  • env_sprite
  • env_sprite_clientside
  • env_sprite_oriented
  • env_spritetrail
  • env_steam
  • env_sun
  • env_surface_teleport
  • env_tilt
  • env_tonemap_controller
  • env_viewpunch
  • env_wind
  • env_zoom
  • filter_activator_class
  • filter_activator_context
  • filter_activator_involume
  • filter_activator_keyfield
  • filter_activator_mass_greater
  • filter_activator_model
  • filter_activator_name
  • filter_activator_surfacedata
  • filter_activator_team
  • filter_base
  • filter_damage_type
  • filter_enemy
  • filter_multi
  • filter_paint_power
  • filter_player_held
  • filter_velocity
  • func_fish_pool
  • func_instance_io_proxy
  • func_instance_origin
  • func_instance_parms
  • func_monitor
  • game_gib_manager
  • game_globalvars
  • game_player_equip
  • game_ragdoll_manager
  • game_ui
  • game_weapon_manager
  • generic_actor
  • gibshooter
  • info_camera_link
  • info_constraint_anchor
  • info_game_event_proxy
  • info_landmark
  • info_landmark_entry
  • info_landmark_exit
  • info_mass_center
  • info_particle_system
  • info_placement_helper
  • info_player_ping_detector
  • info_playtest_manager
  • info_portal_gamerules
  • info_projecteddecal
  • info_target
  • info_target_instructor_hint
  • info_target_personality_sphere
  • info_teleport_destination
  • infodecal
  • keyframe_rope
  • keyframe_track
  • light_environment
  • logic_achievement
  • logic_active_autosave
  • logic_auto
  • logic_autosave
  • logic_branch
  • logic_branch_listener
  • logic_case
  • logic_choreographed_scene
  • logic_collision_pair
  • logic_compare
  • logic_console
  • logic_context_accessor
  • logic_convar
  • logic_coop_manager
  • logic_datadesc_accessor
  • logic_entity_position
  • logic_eventlistener
  • logic_eventlistener_itemequip
  • logic_format
  • logic_gate
  • logic_keyfield
  • logic_lineto
  • logic_measure_direction
  • logic_measure_movement
  • logic_modelinfo
  • logic_multicompare
  • logic_navigation
  • logic_playerproxy
  • logic_playmovie
  • logic_random_outputs
  • logic_register_activator
  • logic_relay
  • logic_relay_queue
  • logic_scene_list_manager
  • logic_script
  • logic_sequence
  • logic_timer
  • logic_timescale
  • material_modify_control
  • math_bits
  • math_clamp
  • math_colorblend
  • math_counter
  • math_counter_advanced
  • math_generate
  • math_lightpattern
  • math_mod
  • math_remap
  • math_vector
  • move_keyframed
  • move_rope
  • move_track
  • npc_maker
  • npc_template_maker
  • path_corner
  • path_corner_crash
  • path_track
  • path_vphysics
  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_ragdollmagnet
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • phys_torque
  • physics_cannister
  • player_loadsaved
  • player_speedmod
  • player_weaponstrip
  • point_anglesensor
  • point_angularvelocitysensor
  • point_bonusmaps_accessor
  • point_camera
  • point_changelevel
  • point_clientcommand
  • point_devshot_camera
  • point_enable_motion_fixup
  • point_entity_finder
  • point_gamestats_counter
  • point_paint_sensor
  • point_playermoveconstraint
  • point_proximity_sensor
  • point_push
  • point_servercommand
  • point_survey
  • point_teleport
  • point_template
  • point_tesla
  • point_velocitysensor
  • point_viewcontrol
  • point_viewproxy
  • portal_race_checkpoint
  • portalmp_gamerules
  • postprocess_controller
  • prop_portal_stats_display
  • prop_testchamber_sign
  • scripted_scene
  • scripted_sentence
  • scripted_sequence
  • scripted_target
  • shadow_control
  • sky_camera
  • skybox_swapper
  • spark_shower
  • sunlight_shadow_control
  • tanktrain_ai
  • tanktrain_aitarget
  • target_changegravity
  • test_sidelist
  • test_traceline
  • trigger_soundscape
  • vgui_level_placard_display
  • vgui_movie_display
  • vgui_mp_lobby_display
  • vgui_neurotoxin_countdown
  • vgui_screen
  • vgui_slideshow_display
  • vgui_world_text_panel
  • water_lod_control

Postcompiler

  • comp_pack
  • comp_pack_rename
  • comp_pack_replace_soundscript
  • comp_precache_model
  • comp_precache_sound
  • comp_prop_cable
  • comp_prop_rope
  • comp_propcombine_set
  • comp_propcombine_volume
  • comp_vactube_end
  • comp_vactube_junction
  • comp_vactube_object
  • comp_vactube_spline
  • comp_vactube_start

Tool Brushes

  • func_areaportal
  • func_areaportalwindow

Weapons

  • weapon_cubemap
  • weapon_paintgun
  • weapon_portalgun

World Details

  • cycler
  • cycler_actor
  • env_texturetoggle
  • info_overlay
  • info_overlay_transition
  • prop_detail
  • prop_detail_sprite
  • prop_dynamic
  • prop_dynamic_glow
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_hallucination
  • prop_indicator_panel
  • prop_mirror
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_physics_paintable
  • prop_physics_ragdoll
  • prop_physics_respawnable
  • prop_ragdoll
  • prop_sphere
  • prop_static
  • simple_physics_brush
  • simple_physics_prop