Env soundscape

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Entity Description

Entity Name: env_soundscape

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Start Disabled StartDisabled <choices>
  • Radius radius <integer>
If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • Soundscape soundscape <choices>
The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2acripts directory. See also Listing of HL2 Soundscapes.
  • Sound Position 0 position0 <target_destination>
  • Sound Position 1 position1 <target_destination>
  • Sound Position 2 position2 <target_destination>
  • Sound Position 3 position3 <target_destination>
  • Sound Position 4 position4 <target_destination>
  • Sound Position 5 position5 <target_destination>
  • Sound Position 6 position6 <target_destination>
  • Sound Position 7 position7 <target_destination>
Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string>
Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Enable
Enable the soundscape.
  • Disable
Disable the soundscape.
  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.
  • OnPlay
Fired when this soundscape becomes the active one.

See Also

  • Soundscapes - describes how to define new soundscapes and has more information on the use of this entity.
  • Listing of HL2 Soundscapes - a list of soundscapes available in Half-Life 2.
  • ambient_generic - an entity used for playing individual sounds at specific locations, usually intentionally triggered.