env_entity_dissolver
Jump to navigation
Jump to search


env_entity_dissolver
is a point entity available in all Source games. It can remove a point entity (typically a prop) from the map after a few built-in effects (this entity will not work on brush entities). If the target is an NPC, it will be killed. Then the target entity's mass is set to zero, turns black and then (depending on what the Dissolve Type is set to) emits random light particles with a few tesla (lightning) effects.


In Portal 2, the Fizzler effect will be used, regardless of the
Dissolve Type
option.

OnFizzled
outputs. For cubes, use the Dissolve
input on the cube instead.Keyvalues
- Target to Dissolve (target) ([todo internal name (i)]) <targetname>
- Targetname of the entity to dissolve.
- Magnitude (magnitude) ([todo internal name (i)]) <integer>
- How strongly to push away from the center.
- Dissolve Type (dissolvetype) ([todo internal name (i)]) <choices>
- Particle effects to be generated when something is dissolved.
Literal Value Description 0 Energy 1 Heavy electrical 2 Light electrical 3 Core effect
Inputs
- Dissolve <targetname >
- Dissolve target, if no target is passed it'll use the target specified in the target field.