Sven Co-op.fgd/stadium4.fgd

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< Sven Co-op.fgd
Revision as of 07:56, 8 July 2018 by Ficool2 (talk | contribs) (Added the FGD)
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From: \common\Sven Co-op\svencoop\scripts\maps\stadium4\stadium4.fgd

@PointClass base(Targetname, Targetx) color(138 140 138) = game_monstercounter : "Counts number of monsters and stores the value"
[
	monsterclass(string) : "Monster Classname"
	alive_or_dead(choices) : "Filter Vital Signs" : 0 =
	[
		0: "Ignore"
		1: "Living only"
		2: "Dead only"
	]
	is_player_ally(choices) : "Filter Enemies" : 0 =
	[
		0: "Ignore"
		1: "Allies only"
		2: "Enemies only"
	]
	restartdelay(string) : "Delay Before Restart" : "1.0"
	weaponfilter(string) : "Weapon Filter"
]

@PointClass base(Targetname) color(200 50 0) = trigger_random_position : "Sets a random origin on a target entity"
[
	xtolerance(string) : "X Tolerance" : "0"
	ytolerance(string) : "Y Tolerance" : "0"
	ztolerance(string) : "Z Tolerance" : "0"
	random_angles(choices) : "Random Angles?" : 0 =
	[
		0: "No"
		1: "Yes"
	]
	targetent(string) : "Target Entity"
	trigger_after_move(string) : "Trigger After Move"
]

@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) color(255 255 255) = env_te_teleport : "Quake 1 Teleport Splash Effect" []