Elements

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Revision as of 19:54, 6 June 2006 by Ts2do (talk | contribs)
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This mod for Source is currently in development.

Overview

Elements Elements, is a Total Conversion RPG. I don't want to give out the storyline, as I am still working on it, and story aspects may change, but I can give a brief detail of what the game is, and what I want it to be.

Story

A world barraged by the atramentous evil of a king. A king twisted to the will of the dark god. The dark god (Who doesn't have a name yet) is after the Element Stones, the soul power of the divine circle. Placed into the world for protection against the dark god. You see, in the dawning of the age, there were many gods, though all under one god (who also doesn't have a name :P ) they lived in unity and peace, until the time of the dark god came to be.

For he became extremely power hungry and wanted to take away the other gods power's, and become absolute. But, seeing this, (that one god that doesn't have a name) cast the dark god into an eternal bind, an endless dungeon where he would stay for all eternity, to dangerous to ever be let out. But, the god knew this would not keep him forever, for the dark god was his opposite, as all things are balanced.

He took the remaing gods power's, and placed them into stones, and placed them on the world, where they would be protected. As the god predicted, the dark god broke out of his unholy prison, and disappeared from the face of existence. The dark knew that the power he was seeking was now on the world, and so he corrupted the mind of a king, the king of Angriel,...

The game begins during the dark times of Angriel, where the king has turned the country into a sort of military dictator ship. He turned the cities into mining villages, searching for the stones of power. You begin as a character (Who is temporarily named James) in the mining town of (Has not yet been named). You begin here, and you learn about how evil the king really is, with constant flash backs to how it was during peace times, you get to explore both worlds, the world as it was, and the world as it is now. Though I want it to do this a couple of times through the game, it is mostly concentrated around the first chapter of the game.

Features

Realtime Weather
With the addition of Realtime Weather, storms can come and go, the world can be cloudy, or sunny this adds a very realistic sense to the game, which allows for more in-depth gameplay.

More Coming Soon

Media

Team

Team Leader/Website Designer/Graphic Designer/Lead Programmer/Lead Modeler: Michael Kramer (Gameexpertmaster)

External links