Talk:Compiling under VS2005

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Comments

I'll admit, I don't own VS2005, but I can't see any reason why it wouldn't be backwards compatible. --Alph Tech STUART 09:27, 17 Dec 2005 (PST)

I own it, and it's not really backwards compatible... You can convert it, but it gives you hell of warnings and errors, that's why i kept on trying to get it to compile... Here's my works result ;) --User:Rotzi

I successfully compiled using the listed instructions, but it did not run very well. I believe the heap is being corrupted, the issue seems to be present in both release and debug configurations, although it seems less evident in the release configuration. I think this may be due to hl2.exe being linked with the non-multithreaded C runtime from the 2003 version of Visual Studio. Visual Studio 2005 appears to only have multithreaded C runtimes. It may be possible to get a stable build if you can force Visual Studio 2005 to link against the libc from the Visual C++ 2003 toolkit, rather than just telling it to ignore libc. I haven't tried it, and I haven't read the toolkit license to determine if that's actually an ok thing to do. --User:MiasmicAnomie

I successfully compiled as well with Visual Studio 2005 with these instructions with 0 errors and 2 warnings for hl and 3 warnings for client, Playable, MP source.. added my results to the "Whats Working Section". Also I didn't have to do any of the rpg fixes. Happy coding. --User:digitaldrowning

Misc

I'll be getting a copy of Visual Studio 2005 (not express) in the next couple of weeks. Is there a problem compiling on it too or does anybody know yet? --AndrewNeo 07:11, 28 Jan 2006 (PST)

Yes, what i read is there are no Problems with normal, full Version of VS 05, but i had problems... same as with express. --Rotzi 4 Fe 2006 (GMT+1)

Other Fixes / Comments

got some info from this forumthreat

i had some errors in c_rope

fixed it once with:

taking the closing "}" from ( int iRenderCache = 0; iRenderCache < nRenderCacheCount; ++iRenderCache )

behind ++m_aRenderCache[iRenderCache].m_nCacheCount;

(means from line 231 (i think) to line 252)

i'm still trying to complete this so it will compile, hope i could help anyone...

greetz

User:Rotzi Jan 2006


grml...

doesn't work neither with express nor with full version... maybe i'm just stupid...

I'll try again this weekend and update here...

User:Rotzi Feb 2006


And still I'm having problems... Just tried it again, Release Client only, but did not get past 3 kinds of errors, wich all in all were 190 errors and 439 warnings...

I also noticed that including user32.lib and excluding LIBC did not change these error-numbers, so atleast up to that point, it did not need them... Still I'm only talking about client-Release Only.

User:Rotzi

I'd recommend /not/ using #pragma warning to disable the deprecated function comments... if you add _CRT_SECURE_NO_DEPRECATE and _CRT_NON_CONFORMING_SWPRINTFS to the preprocessor options for the projects, and then run a series of simple find/replaces across the solution (no more than about 6 - stricmp->_stricmp, __stricmp->_stricmp, strnicmp->_strnicmp, __strnicmp->_strnicmp, and a few others in similar fashion) then it actually fixes the warnings instead of just making the compiler not tell us about them. --User:Superpig

Also, a nicer fix for ..\tier1\KeyValues.cpp(800): just change the type of the variable to be a const char* instead of a char*. --User:Superpig

And again for ..\cl_dll\hud_bitmapnumericdisplay.cpp(159): Change "10" to "10.f". No need to explicitly cast it. --User:Superpig


No longer needed, just if i/we need it again... ;)

'undeclared variable'
..\cl_dll\interpolatedvar.h(538)
..\public\sentence.cpp(735)
..\public\sentence.cpp(1098)
..\public\sentence.cpp(1168)

Valves compatible version

User:Mosca

I always hear about valve porting the sdk to VS2005, does any one has news on that, or we should wait until after EP1?



Yes and it should have been time for several months... but doesn't seem Valve will get it working at all -.- I think this sucks.

Why do they tell us they'll release it in about 3 months. Was that a year ago now? Check out Microsofts game coding for fun page.

Since the RTM release in November, we do have an update from Valve – "Valve is working hard on ensuring support for Visual C++ Express and expect to have an update very soon for the Source SDK that will enable modding using Visual C++ Express Edition."

As they say 2003 suggested and 2005 not supported, i think the comment on the 05 express goes for VS2005 as well...

greetings User:Rotzi