Trigger player activity level
		
		
		
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Template:Entity A trigger that manages the players activity level.
Key Values
- Criminal Level (criminal_level) <choices>
- Sets players Criminal level to this value.
- Value - Description - -1 - Nothing - 1 - Level 1 - 2 - Level 2 - 3 - Level 3 - 4 - Level 4 - 5 - Level 5 - 6 - Level 6 
- Supernatural Level (supernatural_level) <choices>
- Sets players Supernatural level to this value
- Value - Description - -1 - Nothing - 1 - Level 1 - 2 - Level 2 - 3 - Level 3 - 4 - Level 4 - 5 - Level 5 - 6 - Level 6 
- Investigate Level (investigate_level) <choices>
- Sets players Investigate level to this value
- Value - Description - -1 - Nothing - 1 - Level 1 - 2 - Level 2 - 3 - Level 3 - 4 - Level 4 - 5 - Level 5 - 6 - Level 6 
Flags
- Initial state : [32]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
- ToggleFlagClient
- Toggle client's ability to use this trigger.
- ToggleFlagNPC
- Toggle NPC's ability to use this trigger.
- EnableFlagClient
- EnableFlagClient.
- EnableFlagNPC
- Enable NPC's ability to use this trigger.
- DisableFlagClient
- Disable client's ability to use this trigger.
- DisableFlagNPC
- Disable NPC's ability to use this trigger.
Outputs
- OnStartTouch
- Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
- OnEndTouch
- Fired when a valid entity stops touching this trigger.
 Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid. Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.