Env player blocker

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Revision as of 05:17, 7 November 2022 by Nescius (talk | contribs) (-added class hierarchy)
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C++ Class hierarchy
CEnv_Blocker
CBaseEntity

Template:L4d series point It blocks any PC/NPC from entering of the specified type.
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf crescendo event.
It has also been used a lot in L4D2's _Commentary files in the maps folder. Those have been used to block areas where survivors could remain unharmed by infected. Or in the case of C4M2_Sugarmill_a, where Survivors are blocked from jumping onto a set of pipes to gain higher ground prematurely.

This entity is a very useful option for clips that must be toggled on and off during gameplay.

Keyvalues

Mins (boxmins) <vector>
Maxs (boxmaxs) <vector>

An outlined box is displayed in Hammer when Mins/Maxs are specified.

Initial State (initialstate) <choices>
Initial state of the blocker
  • 0 : Disabled
  • 1 : Enabled
Blocks (BlockType) <choices>
What should be blocked
  • 0 : Everyone
  • 1 : Survivors
  • 2 : Player Infected
  • 3 : All Special Infected (Player and AI)
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enables the Blocker
Disable
Disables the Blocker