Template:VMT UVtransform
		
		
		
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- The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".- centerdefines the point of rotation. Only useful if- rotateis being used.
- scalefits the texture into the material the given number of times. '- 2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translateshifts the texture by the given numbers. '- .5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
 
 Note:All values must be included! Note:All values must be included!
 Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?] Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
 Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?] Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]