Point broadcastclientcommand

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Revision as of 08:19, 22 November 2022 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CPointBroadcastClientCommand
CPointEntity
CBaseEntity
C++ client.cpp

Template:Base point It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally.

This was used in L4D2 Campaign Hard Rain to change the client fog during a heavy part of a rain storm.

Todo: Clarify and be more accurate about usage in official maps.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Command <stringRedirectInput/string>
Command to execute.
Icon-Bug.pngBug:In Hammer, using " symbol in parameter field will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.  [todo tested in ?]
Note.pngFix:Remove the string argument manually with a text editor.

See Also