Logic versus random

From Valve Developer Community
Revision as of 12:54, 27 October 2022 by Nescius (talk | contribs) (-concise page)
Jump to navigation Jump to search

Template:L4d series point It fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. In other words, this entity will pick a random number or a series of random numbers in the first round of a versus game, and then repeat those numbers in the second round. This allows designers to add "random" changes to a map (like prop_fuel_barrel placement) and repeat those for the second round.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

PickRandom
Fires a random output with at least one connection.

Outputs

OnRandom01 to OnRandom16
Fired when the input value equals the Random01 value.