Prop physics override

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Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage. Health can be overridden on this version.

Keyvalues

<integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.

Flags

Inputs

Outputs

See Also