Template:I BreakableBrush
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Breakable (brush):
- SetMass <float>
- Damaging the entity applies physics forces to it.
Breakable:
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable.
- RemoveHealth <integer>
- Removes health from the breakable.