Template:BasicCSGOweapon

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Revision as of 13:06, 8 December 2018 by Gatelych83 (talk | contribs) (Created page with "==Keyvalues== {{KV|Is this weapon allowed to be picked up?|boolean| Determines if the player is allowed to pick up the weapon.}} {{KV Targetname}} {{KV Angles}} ==Flags== * 1...")
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Keyvalues

Is this weapon allowed to be picked up? ([todo internal name (i)]) <boolean>
Determines if the player is allowed to pick up the weapon.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.