$burning
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$burning is a material shader parameter available in Left 4 Dead 1 and Left 4 Dead 2. It covers the $basetexture with a $burndetailtexture, to give the illusion that the model has been injured by fire. It does this by switching the clean version of the texture to a different .vmt with a "_burning" prefix, which slowly increases the opacity of the $burndetailtexture up to 100%.
To do: Check for more games that have $burning
Syntax
$burning bool