Template:KV Glow

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Revision as of 16:58, 3 July 2019 by Deprecated (talk | contribs) (L4D2 glow baseclass keyvalues)
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Glow:
Glow State (glowstate) ([todo internal name (i)]) <choices> (only in Left 4 Dead 2)
  • OFF
  • +use
  • look-at
  • ON
Glow Range (glowrange) ([todo internal name (i)]) <integer> (only in Left 4 Dead 2)
Range at which the glow becomes visible. 0 means always visible.
Glow Range Min (glowrangemin) ([todo internal name (i)]) <integer> (only in Left 4 Dead 2)
Range at which the glow stops being visible. 0 means always visible.
Glow Color Override (R G B) (glowcolor) ([todo internal name (i)]) <color255> (only in Left 4 Dead 2)
Change the render color of the glow.