Talk:Info target

From Valve Developer Community
Revision as of 01:16, 4 February 2006 by TracerDX (talk | contribs)
Jump to navigation Jump to search
  • Disappearing info_targets: Is this a feature or a bug? I create a new info_target, give it a name, compile in VBSP and run in engine (CS btw, but that doesn't matter for this entity). I type ent_fire in the console to see if its present, and it is. Then, I parent the info_target to a func_movelinear so that the target will move in a sequence I'm doing. Recompile BSP and bam, no more info_target by that name? I remove the Parent entry and the info_target is back? Workaround of firing a SetParent when the sequence starts is fine, but this just doesn't seem right. Or maybe I'm wrong...

--TracerDX 00:13, 4 Feb 2006 (PST)