Point push

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Revision as of 23:39, 1 October 2019 by Tewan (talk | contribs) (Added influencecone)
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Template:Base point It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.

Keyvalues

Magnitude ([todo internal name (i)]) <float>
How strongly to push away from the center.
Tip.pngTip:Using a negative value will draw items toward the center, creating a "gravity well" effect.
Radius ([todo internal name (i)]) <float>
Radius to affect items in.
Inner radius ([todo internal name (i)]) <float>
If not zero, the LOS is calculated from a point intersecting this sphere.
influencecone ([todo internal name (i)]) <integer> (in all games since Portal 2) !FGD
The fov of the cone a physics object must be in to be affected by.
Confirm:Does it exist in games before Portal 2?
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Test LOS before pushing
  • 2 : Use angles for push direction
  • 4 : No falloff (constant push at any distance)
  • 8 : Push players
  • 16 : Push physics

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs