Generic Keyvalues, Inputs and Outputs/Outputs

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< Generic Keyvalues, Inputs and Outputs
Revision as of 12:47, 24 May 2019 by Deprecated (talk | contribs) (OnKilled: Since L4D to only in L4Ds, this is in L4D2 also)
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This template is our holder for all outputs that are assigned through CBaseEntity.

To add the OnKilled output, add |l4d=1 between {{O BaseEntity and }}. This output is in the Left 4 Dead engine branch only, no other games.


Base:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.