Template:KV Parentname

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Revision as of 21:44, 3 November 2016 by TeamSpen210 (talk | contribs) (ParentName also accepts an attachment point (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/mapentities.cpp#L83))
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Parentname:
Parent ([todo internal name (i)]) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

There are three extra bits you can add to this template:

  • vphystip (can't parent vphys objects)
  • triggerwarning (provide a dummy parent for map init)
  • cswarning (Counter-Strike: Source round restart oddness)