Multisource (GoldSrc)

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Revision as of 21:40, 23 June 2018 by BitMage (talk | contribs) (This is much clearer.)
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Half-Life Multisource is a point entity available in Half-Life.

Entity description

This entity is the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)

It can used be create mechanisms. For example: a keycard for a slot.

Keyvalues

Name ([todo internal name (i)]) <string>
Name - If a name is given to this entity, it can be activated by another trigger.


Target ([todo internal name (i)]) <string>
Entity to activate.


Global entity name ([todo internal name (i)]) <string>
If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.