Template:O Breakable

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Revision as of 06:57, 12 September 2018 by Pinsplash (talk | contribs) (formatting fix)
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Breakable:

OnBreak
Fired when this object breaks. !activator is whatever breaks the object.
OnHealthChanged <float>
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.