Template:O Breakable
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Breakable:
OnBreak- Fired when this breakable breaks. (!activator is the breaker)
OnTakeDamage- The breakable has taken damage.
OnHealthChanged <float>- The health of the breakable has changed. Passes the new value as a normalised percentage of max health.
OnPhysCannonDetach- Prop has started its
ACT_PHYSCANNON_DETACHactivity (caused by the gravity gun ripping it from a wall). OnPhysCannonAnimatePreStartedOnPhysCannonAnimatePullStarted- Prop has started its
ACT_PHYSCANNON_ANIMATE_PREorACT_PHYSCANNON_ANIMATEactivities. Both are caused by the player trying to grab the prop with the gravity gun;ANIMATE_PREplays once, thenANIMATEstarts looping. OnPhysCannonAnimatePostStarted- Prop has started its
ACT_PHYSCANNON_ANIMATE_POSTactivity (caused by the player letting the prop go from the gravity gun). OnPhysCannonPullAnimFinished- Prop has finished all gravity gun-related animations.