Talk:Func button

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Revision as of 08:33, 30 November 2011 by WhosAsking (talk | contribs) (→‎Damage Filters/TF2: new section)
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func_button also has the inputs PressIn and PressOut, however these do not work whatsoever.

Just a quick side note - for a sound value N, the corresponding game sound is Buttons.sndN --quanta 21:20, 30 June 2010 (UTC)


Is there a way to make a button non solid for triggering something on +use? --Beasty Billy 06:35, 17 January 2011 (UTC)

Damage Filters/TF2

I'm trying to make damage filters work for button in Team Fortress 2. Namely, I have a small cluster of buttons, and I don't want them to be tripped accidentally by explosions. However, after experimenting with damage filters I've noticed that buttons act strangely with filters attached. If I set the filter to allow, it doesn't allow any weapon to trip the button. OTOH, if I set it to disallow, then any weapon can trip it. Is there something I'm missing, or it is possibly the idea that the damage filter has to be a complete match, not just matching a specific bit? —WhosAsking 07:33, 30 November 2011 (PST)