Env global
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Template:Base point It controls game-specific global states, such as whether the gravity gun should become the super gravity gun in HL2.
For this entity to take effect from the map's start, the Set Initial State flag must be checked.
Keyvalues
- Global State to Set ([todo internal name (i)]) <choices>
- Game-specific global state that this entity sets. In practice all of Valve's FGDs include the HL2 states regardless of whether the game understands them.
- Gordon pre-criminal
- Antlions are player allies
- Suit sprint function not yet enabled
- Super phys gun is enabled
- Friendly encounter sequence (lower weapons, etc.)
- Gordon is invulnerable
- Don't spawn seagulls on the jeep
- Episode 2: Alyx injured
- Episodic: Alyx darkness mode
- Ep2 Counter: Hunters to run over before they dodge
EnvGlobal:
- Initial State ([todo internal name (i)]) <choices>
- Whether the entity should be active when the map starts.
- Off
- On
- Dead (Todo: What does that mean?)
- Counter ([todo internal name (i)]) <integer> (in all games since
)
- An integer counter value associated with this global.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Set Initial State: Whether this entity defines the global state when the map starts.
Inputs
EnvGlobal:
- TurnOn / TurnOff
- Sets the global's state.
- Toggle
- Toggles state of global between ON and OFF.
- Remove
- Set state of global to DEAD.
- GetCounter (in all games since
)
- Fires this entity's Counter output.
Outputs
EnvGlobal: