Team Fortress 2/Particles
Template:Otherlang2 Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
General
| Name | Description and Notes | 
|---|---|
bday_1balloon
 | 
Single balloon floating up. | 
bday_balloon01
 | 
Two balloons floating up. | 
bday_balloon02
 | 
Two balloons floating up. | 
bday_confetti
 | 
Confetti. | 
ExplosionCore_buildings
 | 
Building Explosion. | 
ExplosionCore_MidAir
 | 
Mid-Air Explosion. | 
ExplosionCore_MidAir_underwater
 | 
Underwater Midair Explosion. | 
ExplosionCore_sapperdestroyed
 | 
Small Electric Zap/Explosion. | 
ExplosionCore_Wall
 | 
Wall Explosion. | 
ExplosionCore_Wall_underwater
 | 
Underwater Wall Explosion. | 
critgun_weaponmodel_blu
 | 
Electric Ball effect (?). | 
critgun_weaponmodel_red
 | 
Electric Ball effect (?). | 
healthgained_blu
 | 
Single Health Cross floating up. | 
healthgained_red
 | 
Single Health Cross floating up. | 
healthlost_blu
 | 
Single dash falling down (Blu). | 
healthlost_red
 | 
Single dash falling down (Red). | 
eject_minigunbrass
 | 
Minigun Ejections. | 
duel_blue
 | 
Blu Dueling Opponent logo. | 
duel_red
 | 
Red Dueling Opponent logo. | 
particle_nemesis_blue
 | 
Blu Nemesis logo. | 
particle_nemesis_red
 | 
Red Nemesis logo. | 
Hat Effects
| Name | Description and Notes | 
|---|---|
community_sparkle
 | 
Community/Self-Made quality sparkle | 
superrare_beams1
 | 
Sunbeams unusual hat effect | 
superrare_burning1
 | 
Burning Flames unusual hat effect | 
superrare_burning2
 | 
Scorching Flames unusual hat effect | 
superrare_circling_heart
 | 
Circling Heart unusual hat effect | 
superrare_circling_peacesign
 | 
Circling Peace Sign unusual hat effect | 
superrare_circling_skull
 | 
Unused Circling Skull unusual hat effect | 
superrare_circling_tf
 | 
Circling Team Fortress Logo unusual hat effect | 
superrare_confetti_green
 | 
Green Confetti unusual hat effect | 
superrare_confetti_purple
 | 
Purple Confetti unusual hat effect | 
superrare_flies
 | 
Massed Flies unusual hat effect | 
superrare_ghosts
 | 
Ghosts unusual hat effect | 
superrare_plasma1
 | 
Searing Plasma unusual hat effect | 
superrare_plasma2
 | 
Vivid Plasma unusual hat effect | 
superrare_greenenergy
 | 
Green Energy unusual hat effect | 
superrare_purpleenergy
 | 
Purple Energy unusual hat effect | 
unusual_orbit_planets
 | 
Orbiting Planets unusual hat effect | 
unusual_storm
 | 
Stormy Storm unusual hat effect | 
unusual_blizzard
 | 
Blizzardy Storm unusual hat effect | 
unusual_steaming
 | 
Steaming unusual hat effect | 
unusual_smoking
 | 
Smoking unusual hat effect | 
unusual_bubbles
 | 
Bubbling unusual hat effect | 
unusual_orbit_shells
 | 
Unused Orbiting Shells unusual hat effect | 
unusual_orbit_nutsnbolt
 | 
Orbiting Nuts N' Bolts unusual hat effect | 
unusual_orbit_fire
 | 
Orbiting Fire unusual hat effect | 
unusual_orbit_fire_dark
 | 
Eerie Orbiting Fire unusual hat effect | 
unusual_fullmoon_cloudy
 | 
Cloudy Moon unusual hat effect | 
unusual_orbit_jack_flaming
 | 
Flaming Lantern Lantern unusual hat effect | 
unusual_bubbles_green
 | 
Cauldron Bubbles unusual hat effect | 
unusual_storm_knives
 | 
Knifestorm unusual hat effect | 
unusual_skull_misty
 | 
Misty Skull unusual hat effect | 
unusual_fullmoon_cloudy_green
 | 
Harvest Moon unusual hat effect | 
unusual_storm_secret
 | 
It's A Secret To Everybody unusual hat effect | 
unusual_storm_spooky
 | 
Stormy 13th Hour unusual hat effect | 
unusual_storm_blood
 | 
Unused Blood Rain unusual hat effect | 
unusual_robot_holo_glow_green
 | 
Phosphorous unusual hat effect | 
unusual_robot_holo_glow_orange
 | 
Sulphorous unusual hat effect | 
unusual_robot_orbit_binary
 | 
Memory Leak unusual hat effect | 
unusual_robot_orbit_binary2
 | 
Overclocked Rain unusual hat effect | 
unusual_robot_orbiting_sparks
 | 
Electrostatic Rain unusual hat effect | 
unusual_robot_orbiting_sparks2
 | 
Power Surge Rain unusual hat effect | 
unusual_robot_radioactive
 | 
Anti-Freeze unusual hat effect | 
unusual_robot_time_warp
 | 
Time Warp unusual hat effect | 
unusual_robot_time_warp2
 | 
Green Black Hole unusual hat effect | 
unusual_robot_radioactive2
 | 
Roboactive unusual hat effect | 
Granary
| Name | Description and Notes | 
|---|---|
smoke_rocket_steam
 | 
Smoke from the end of the rockets on cp_granary. | 
smoke_whitebillow_steamship_skybox
 | 
Smoke from the steamship in the skybox of cp_granary. | 
smoke_wispy_black_granary
 | 
Wispy black smoke. | 
Dustbowl
| Name | Description and Notes | 
|---|---|
smoke_blackbillow_dustbowl_skybox
 | 
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. | 
2fort
| Name | Description and Notes | 
|---|---|
smoke_wispy_black_2fort
 | 
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Goldrush
| Name | Description and Notes | 
|---|---|
cinefx_goldrush
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Hightower
| Name | Description and Notes | 
|---|---|
hightower_explosion
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Sawmill
| Name | Description and Notes | 
|---|---|
env_rain_001
 | 
The new rain particles included in sawmill. | 
env_rain_002_256
 | 
The new rain particles that not included in sawmill. | 
env_rain_ripples
 | 
The ripple effect for water and/ or puddles included with sawmill. | 
waterfall_bottommist
 | 
The part of waterfall particles. | 
waterfall_bottomsplash
 | 
The part of waterfall particles. | 
waterfall_bottomwaves
 | 
The part of waterfall particles. | 
waterfall_mist
 | 
The part of waterfall particles. | 
waterfall_rocksplash
 | 
The part of waterfall particles. | 
waterfall_sides
 | 
The part of waterfall particles. | 
water_objectwake
 | 
The ripple effect for water and/ or puddles. | 
Thunder Mountain
| Name | Description and Notes | 
|---|---|
fireSmoke_collumnP
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. [Can be activate by model animation too.
 [Can be activate by model animation too. thundermountain_fx/thundermountain_bigboom1.mdl - anima]  | 
Viaduct
| Name | Description and Notes | 
|---|---|
env_snow_light_001
 | 
The snow particles seen in koth_viaduct. | 
Coldfront
| Name | Description and Notes | 
|---|---|
env_snow_stormfront_001
 | 
The snow storm particles seen in cp_coldfront. | 
Halloween
| Name | Description and Notes | 
|---|---|
candle_light1
 | 
A nice Candle Fire particle. | 
hwn_bats01
 | 
The Flying Bats. | 
bombinomicon_airwaves
 | 
The Bombinomicon Airwaves. | 
bombinomicon_vortex
 | 
The Bombinomicon Light vortex. | 
skull_island_explosion
 | 
Skull Island Huge Purple Explosion. | 
Eyeduct
| Name | Description and Notes | 
|---|---|
eyeboss_doorway_vortex
 | 
The escape door from the UnderWorld particle. | 
eyeboss_tp_vortex
 | 
MONOCULUS! teleport purple vortex. | 
eyeboss_death_vortex
 | 
MONOCULUS! Death yellow vortex. | 
Doomsday
| Name | Description and Notes | 
|---|---|
fireSmoke_collumn
 | 
Huge explosion as seen when the rocket falls into the enemy base. | 
flash_doomsday
 | 
White flash as seen when the rocket falls into the enemy base. | 
base_destoyed_smoke_doomsday
 | 
Enemy base explosion smoke. | 
dooms_nuke_collumn
 | 
Enemy base explosion (black) smoke collumn. | 
dooms_nuke_ring
 | 
Enemy base explosion (black) smoke ring. | 
rockettrail_doomsday
 | 
Rocket launch trail.
 [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]  | 
rockettrail_vents_doomsday
 | 
Rocket launch vent smoke. | 
Carnival of Carnage
| Name | Description and Notes | 
|---|---|
bonzo_vomit_purple
 | 
Bonzo vomit eating purple platform. | 
bonzo_vomit_blue
 | 
Bonzo vomit eating blu platform. | 
bonzo_vomit_red
 | 
Bonzo vomit eating red platform. | 
hammer_bell_ring_shockwave
 | 
The Bumper Car Madness Vortex Appears! | 
hammer_souls_rising
 | 
Bumper Car Madness souls rising. | 
hwm_bats_tent_blue
 | 
The flying bats around the blue tent in Duck Collectors minigame. | 
hwm_bats_tent_red
 | 
The flying bats around the red tent in Duck Collectors minigame. | 
Mann VS Machine
| Name | Description and Notes | 
|---|---|
mvm_hatch_destroy
 | 
Huge explosion as seen when the bomb reaches the hatch. | 
mvm_tank_destroy
 | 
Explosion as seen when the tank is destroyed. | 
fireSmoke_collumn_mvmAcres
 | 
Extra Huge explosion as seen when the bomb reaches the hatch.
 [Can be activated by model animation too.   | 
mvm_wood_boards_destroy
 | 
Wood splinters. | 
mvm_wood_boards_destroy_2BR
 | 
2city wood splinters. | 
Mannworks
| Name | Description and Notes | 
|---|---|
mannworks_smoke
 | 
Big Black Smoke for skybox. | 
mvm_wood_boards_destroy_MW
 | 
wood splinters for mannworks. | 
Helltower
| Name | Description and Notes | 
|---|---|
hwn_lava_01_smoke
 | 
The new lava particles included in plr_hightower_event | 
underworld_smoke01
 | 
The lava smoke particles | 
underworld_smoke02
 | 
The lava smoke particles | 
h2013_corpse_flame
 | 
The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! | 
h2013_corpse_smoke
 | 
The Smoke of Flying Redmond/Blutarch in to the HellPit! | 
Snowplow
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
snowplow_snow_b_512
 | 
The snow particles seen in cp_snowplow. | 
snowplow_snow_b_800
 | 
The snow particles seen in cp_snowplow. | 
snowplow_snow_b01
 | 
The snow particles seen in cp_snowplow. | 
snowplow_laser
 | 
The final point cranelaser fired. | 
snowplow_sparks01
 | 
End of the Line broken Train wheel sparks. | 
smoke_train
 | 
End of the Line broken Train black smoke. | 
snowplow_train_explosion_3
 | 
End of the Line broken Train Final Explosion. | 
Suijin
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
sakura_512
 | 
Falling sakura tree leaves. | 
Byre
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
byreCharge
 | 
Byre Laser glowing charge. | 
byreLaser
 | 
Byre Laser charge target. | 
byreBoom
 | 
Mothership Final Explosion. | 
Watergate
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
barf_bubbles
 | 
Demoman's Beer on the floor Bubbles. | 
barf_mist
 | 
Demoman's Beer on the floor Mist. | 
waterfall_bottomwaves_huge
 | 
Huge version of waterfall_bottomwaves, as seen when the ufo arrives. | 
bottle_icon_deposit
 | 
Beer Bottle deposit icon. | 
alien_abduction2
 | 
UFOs Abduction. | 
alien_nuke
 | 
A far city destoryed by UFOs Nuke. | 
ufo_3dksybox_return_finale
 | 
Drunk broken green fire UFO return to their mothership at Finale. | 
alien_xl_mothership_laser_sep1
 | 
Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. | 
alien_xl_mothership_laser_sep2
 | 
(Unused) Mothership Death laser Stalemate charge particle. | 
alien_xl_mothership_laser_sep3
 | 
(Unused) Mothership Death laser Stalemate fired. | 
alien_xl_mothership_explode
 | 
Mothership Finale Explode. | 
Probed
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
alien_props_chimney_fire
 | 
Destoyed chimney fire. | 
alien_props_raygun_laser3
 | 
Alien Walker eye laser. | 
alien_megalaser_red
 | 
(Need target) RED Mega Laser fired. | 
alien_megalaser_blue
 | 
(Need target) BLU Mega Laser fired. | 
alien_teleporter_blue
 | 
teleportin UFO particle BLU. | 
alien_teleporter_red
 | 
teleportin UFO particle RED. | 
alien_teleportin
 | 
teleportout UFO particle. | 
alien_abduction
 | 
(Need target) UFOs Abduction. | 
alien_abduction_cows
 | 
(Need target) UFOs Abduction Cows. | 
alien_ufo_explode_alt
 | 
Mothership/All UFOs around the skybox Final Explode. | 
alien_ufo_explode
 | 
UFOs Final Explode. | 
2Fort Invasion
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
inv_envglow_green
 | 
UFO Crash site flame. | 
inv_haze_green
 | 
UFO RED Fort Crash site flame. | 
Snowycoast
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
alien_mothership_explode_xl_center_red
 | 
RED Mothership Final Center Explosion. | 
cauldron_embers
 | 
RED Mothership Huge Final Explosion. | 
Hellfire
| Name | Description and Notes | 
|---|---|
lava_fire
 | 
The new lava particles included in ctf_hellfire. | 
lava_fireball
 | 
The lava fireball particles in ctf_hellfire. | 
lava_smoke_02
 | 
The part of lava fireball smoke particles in ctf_hellfire. | 
Hoodoo
| Name | Description and Notes | 
|---|---|
asplode_hoodoo
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
smoke_wispy_black_hoodoo
 | 
Wispy black smoke. | 
Payload
| Name | Description and Notes | 
|---|---|
cart_flashinglight
 | 
The light on the cart props. | 
cart_flashinglight_red
 | 
The light on the cart props. | 
PassTime
| Name | Description and Notes | 
|---|---|
fireSmokeExplosion
 | 
The Big Explosion we see when the team scored | 
passtime_air_blast
 | 
The AirBlasting When you scored goal | 
Weapons
| Name | Description and Notes | 
|---|---|
rockettrail_!
 | 
A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
rockettrail
 | 
A General Smoke trail. | 
critical_rocket_red
 | 
Critical Rocket effect, in Red team Color. | 
critical_rocket_blue
 | 
Critical Rocket effect, in Blu team Color. | 
critical_rocket_redsparks
 | 
Critical Rocket effect, red sparks that are generated by effect. | 
critical_rocket_bluesparks
 | 
Critical Rocket effect, blue sparks that are generated by effect. | 
rockettrail_underwater
 | 
A stream of Bubbles that emits from a Rocket, instead of smoke. | 
rockettrail_waterbubbles
 | 
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | 
sentry_rocket
 | 
The Main rocket muzzle effect. | 
sentry_rocket_burst
 | 
The effect made when Rockets are fired from the Sentry. | 
sentry_rocket_fire
 | 
The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
flaming_arrow
 | 
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. | 
Teleporters
| Name | Description and Notes | 
|---|---|
teleporter_red_exit 
 | 
The Glow effect generate from a Red exit Teleporter. | 
teleporter_arms_circle_red
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_red_entrance
 | 
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_red_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_red_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. | 
teleporter_blue_exit 
 | 
The Glow effect generate from a Blu exit Teleporter. | 
teleporter_arms_circle_blue
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_blue_entrance
 | 
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_blue_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_blue_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. |