tf_logic_koth
		
		
		
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 tf_logic_koth  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description
Activates King of the Hill mode.
This entity displays a red timer and a blue timer in the HUD.
It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc
[Todo] create a stub and elaborate on these zz_*_koth_timer entites and their I/O systems
Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer Length ([todo internal name (i)]) <integer>
- Total duration (in seconds) either team must hold the point to win.
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
- SetRedTimer
- SetBlueTimer
- AddRedTimer
- AddBlueTimer