tf_glow

From Valve Developer Community
Revision as of 05:35, 8 July 2016 by Henke37 (talk | contribs) (It's an EnableDisable entity subclass.)
Jump to navigation Jump to search

Team Fortress 2 tf_glow is a point entity available in Team Fortress 2 Team Fortress 2.

tf_glow allows mappers to add a colored outline to model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player 'glow_outline_effect_enable' enabled)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Name targetname <target_source> The name that other entities refer to this entity by.

Target - ONE TARGET ONLY target <target_destination>

Glow Color GlowColor <color255> <r> <g> <a> 0-255

Visibility Mode Mode <choices> When the glow should be visible

Inputs

Outputs

This entity has no outputs.