List of EP1 Soundscapes

From Valve Developer Community
Revision as of 04:28, 21 December 2014 by CubicApocalypse (talk | contribs)
Jump to navigation Jump to search

Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Citadel

Name Description and Notes
ep_01.outside_thunder_hits
ep_01.outside_wind_hits
ep_01.outside_battle_hits
ep1_citadel.util_metalstress
ep1_citadel.util_alarms
ep1_citadel.util_sickvoice
ep1_citadel.util_coresickvoice
ep1_citadel.util_hits
ep1_citadel.util_activity
ep1_citadel.util_pods_cit_01
ep1_citadel.deep_dropoff_inside
ep1_citadel.pod_vista
ep1_citadel.generic
ep1_citadel.generic_moody
ep1_citadel.generic_moody2
ep1_citadel.stasis_room
ep1_citadel.combine_ball_room
ep1_citadel.general_control_room
ep1_citadel.alyx_core_control_room
ep1_citadel.destabilized_core
ep1_citadel.stabilized_core
ep_01.outside_citadel_edge
ep_01.inside_scene_01
ep1_citadel_01.citadel_entrance
ep1_citadel_04.stalkercar_ambient
ep1_citadel.core_transmission
ep1_citadel.core_transmission2