Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage

From Valve Developer Community
< Dota 2 Workshop Tools‎ | Scripting‎ | API
Revision as of 16:05, 12 August 2014 by RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page)
Jump to navigation Jump to search
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

float ApplyDamage(handle DamageTable)

Pass table - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.


Example
--Apply 500 pure damage from player 1's hero to itself


playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()

local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
}

ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - damage done after reductions