Intermediate Lighting

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Revision as of 08:36, 29 June 2005 by Om3ga (talk | contribs)
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This tutorial will cover the more advanced lighting techniques used in Source based games. If you are new to lighting in hammer, I reccomend you read the Adding light tutorial first.

Example of "light", "light_spot", and "light_dynamic" entities:

Basic omni light - "light" entity
Basic omni light - "light" entity.

Note: This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below.

It will cover:

  • Spotlights
  • Dynamic lights
  • Lightmaps
  • Environment lighting