EyeRefract
Jump to navigation
Jump to search
EyeRefract
Description EyeRefract is the latest eye shader by Valve.
Example Code
"EyeRefract" { "$Iris" "$AmbientOcclTexture" "$Envmap" "$CorneaTexture" "$EyeballRadius" "0.5" // Default 0.5 "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33 "$Dilation" "0.5" // Default 0.5 "$ParallaxStrength" "0.25" // Default 0.25 "$CorneaBumpStrength" "1.25" // Default 1.0
"$halflambert" "1" "$nodecal" "1"
// These effects are only available in ps.2.0b and later "$RaytraceSphere" "0" // Enables raytracing in the pixel shader to make the eyeball look round "$SphereTexkillCombo" "0" // Enables killing pixels that don't ray-intersect the sphere
}