File:Env global light highres fps hl2content.jpg

Original file (1,914 × 1,049 pixels, file size: 598 KB, MIME type: image/jpeg)
Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a high enough resolution and careful placement, it can look good.
Not Shown: If you stay in place and look in any direction, it's lit. You are in the dead center of the projection. An optimization would be to move it outward from the camera, to gain more coverage.
Map: sdk_d1_town_03 (Modified, found in the SourceSDK's mapsrc folder)
Shadow depth map resolution: 4096x4096
Set "m_flShadowFilterSize" to 0.15
Entity values: All default except color.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:54, 12 February 2012 | ![]() | 1,914 × 1,049 (598 KB) | Gjsdeath (talk | contribs) | Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a |
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