RES

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Revision as of 12:05, 22 November 2011 by Dmx6 (talk | contribs) (Holy, why that not existed? So i have created it.)
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A Ressource (.res) file is a text file that list all custom texture, material, and model files. It tells the client that he will load certain files from the server. You can edit it with any text editor. The .res files was often used on the Goldsource Engine to share custom content in maps. The Source Engine is supporting .res files too, but including the custom files wich a programm like Pakrat or PackBSP is a easier and space friendly method.

Creating a .res file

Create a new file and name it exactly like your map, with the extension .res instead of. bsp. And then add all sounds, models, sprites and textures with path, starting from the directory of the game or mod.

testmap.wad
testmap2.wad 
sprites/testmap/glow.spr 
models/barney.mdl 
maps/testmap.res

Write the maps/testmap.res into the .res file, then people which downloading the map from a server can share the custom files.

GUIs

A tool called "RESgen" can create automatically .res files by dragging the map into the programm icon.

See also