tf_logic_training_mode

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Revision as of 21:06, 9 May 2011 by Barracuda (talk | contribs) (Created page with '{{tf2 point|tf_logic_training_mode}} ==Entity description== Handles outputs and and messages for training. ==Keyvalues== {{KV Targetname}} ==Inputs== {{I Targetname}} {{IO|Sho…')
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Team Fortress 2 tf_logic_training_mode is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Handles outputs and and messages for training.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ShowTrainingMsg <stringRedirectInput/string>
ShowTrainingObjective <stringRedirectInput/string>
ForcePlayerSpawnAsClassOutput
KickBots
ShowTrainingHUD
HideTrainingHUD
EndTraining <stringRedirectInput/string>
PlaySoundOnPlayer <stringRedirectInput/string>
WaitForTimerOrKeypress <stringRedirectInput/string>

Outputs

OnPlayerSpawnAsScout
OnPlayerSpawnAsSniper
OnPlayerSpawnAsSoldier
OnPlayerSpawnAsDemoman
OnPlayerSpawnAsMedic
OnPlayerSpawnAsHeavy
OnPlayerSpawnAsPyro
OnPlayerSpawnAsSpy
OnPlayerSpawnAsEngineer
OnPlayerDied
OnBotDied
OnPlayerSwappedToPrimary
OnPlayerSwappedToSecondary
OnPlayerSwappedToMelee