Physics cannister
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Entity Description
A physically simulated gas cannister that can have its cap shot off, at which point gas will start escaping and cause the cannister to fly around. If it takes enough damage, it will explode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- model
- <studio> World model.
- expdamage
- <string> The amount of damage done by the explosion created when the cannister blows up.
- expradius
- <string> The radius of the explosion to create when the cannister blows up.
- health
- <integer> The amount of damage the cannister takes before exploding.
- thrust
- <string> When the cap has been blown off, and the escaping gas is thrusting the cannister about, this is the amount of thrust generated.
- fuel
- <string> The amount of time that gas leaks from the cannister before being considered empty.
- rendercolor
- <color255> Smoke Color (R G B).
- renderamt
- <integer> Smoke Alpha (0 - 255).
- gassound
- <sound> The sound played when the gas is escaping from the cannister.
Flags
- 1 : Start Asleep
- 2 : Explodes
Inputs
- Activate <string>
- Start gas escaping from the cannister.
- Deactivate <string>
- Stop gas escaping from the cannister.
- Explode <string>
- Force the cannister to explode.
- Wake
- Wakes up the cannister, if it is sleeping.
Outputs
- OnActivate
- Fired when gas starts to escape from the cannister. (!activator is the activator)
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied).