Phys keepupright

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Entity Description

A controller that tries to keep an entity facing a particular direction.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. The direction to try to keep the constrained entity faced at.
  • attach1 <target_destination>
The entity to align to the desired angles. (Wildcards are not allowed.)
  • angularlimit <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.

Flags

  • 1: Start inactive

Inputs

  • TurnOn
Enable the controller.
  • TurnOff
Disable the controller.

Outputs