Talk:Bounce (level design)
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Hmm, I think I made a mistake with the diagram. One of the most important aspects of a bounce is the backtracking - and the diagram doesn't communicate the backtracking portion very well. Instead, it suggests two seperate routes. Oops. --Campaignjunkie (talk) 10:43, 24 Dec 2005 (PST)
- Bah, ignore above message. I think I've fixed it. Kind of. --Campaignjunkie (talk) 10:58, 24 Dec 2005 (PST)
Metastasis is not a bounce—ts2do (Talk | @) 13:38, 24 Dec 2005 (PST)
- When you arrive at the warehouses and take an elevator down to the bunkers, open the gates, then take the elevator back up to the surface. --Campaignjunkie (talk) 13:57, 24 Dec 2005 (PST)
Added overview on the Anomalous Materials area. You might want to go over it and fix it up, maybe add some details if you wish. That was a job done in about 15 minutes to give you a hand. --Kalashnikov 11:52, 10 Feb 2006 (PST)
- Nice writeup, but you should have focused more on the design and effect of the bounce, rather than the story and visual appearance of the level! Thanks anyway, though! :) --Campaignjunkie (talk) 14:23, 10 Feb 2006 (PST)
- Yeah, it was just a quick thing there for the elements of what happened. I really did it so you would only need to take what you needed from it and expand. Sort of a push really! Anyways, I'll do the same with the other areas, but I'll try and focus more on the design and effect :D. Try and get overhead shots for the other areas you've said and I'll worry about the descriptions. --Kalashnikov (talk) 16:35, 11 Feb 2006 (MT)