Env hudhint
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Template:Base point It is an entity to control the display of HUD hints, which show the player what key is bound to a particular command.
See also
- env_message - A similar entity that displays other predefined messages on the screen.
Keyvalues
- Hint Text (localized)
<string> - This should be match a HUD hint entry in
hl2\resource\valve_english.txtor its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning:If an unlocalized string (ex. "%+zoom% ZOOM VIEW" instead of "Valve_Hint_Zoom") is typed directly in editor, Hammer will become confused the next time the VMF is loaded and freeze!
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
ShowHudHintHideHudHint(in all games since
)- Show/hide the hint message.