Env particlelight

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Revision as of 11:31, 4 May 2011 by Henke37 (talk | contribs) (categorising)
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Entity Description

An entity that can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
  • Color
#000000 Color emitted by this light.
  • Intensity
<integer>
  • directional
<boolean> If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
  • PSName
<string> Set this to the name of the env_smokestack that you want this light to affect.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs