Env particlelight
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Template:Wrongtitle Template:Base point
Entity Description
An entity that can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Color
- ⇆#000000rgb(0,0,0)⇆ Color emitted by this light.
- Intensity
- <integer>
- directional
- <boolean> If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- PSName
- <string> Set this to the name of the env_smokestack that you want this light to affect.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.