Env tonemap controller
		
		
		
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Entity Description
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- SetTonemapScale
 
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open (2x overbright).
 
- BlendTonemapScale <string>
 
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: 
<target tonemap scale> <blend duration>. For example:0.5 10would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open. 
- UseDefaultAutoExposure
 
- Revert to using the default tonemap auto exposure.
 
- SetAutoExposureMin <float>
 
- Set a custom tonemap auto exposure minimum.
 
- SetAutoExposureMax <float>
 
- Set a custom tonemap auto exposure maximum.
 
- SetBloomScale <float>
 
- Set a custom bloom scale.
 
- SetTonemapRate <float>
 
- Set the rate for autoexposure adjustment.
 
- SetTonemapPercentBrightPixels <float>
 
- Added in Left 4 Dead 2.