Point energy ball launcher
		
		
		
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Entity description
An entity that spawns and launches an energy ball periodically.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
 
- Ball Lifetime
 
- <float> The time in seconds the ball will live before self-destructing. A negative value will give infinite life.
 
- Min life after portal transition
 
- <float> When energy balls created by this launcher pass, if the remaining lifespan of the ball is less than this value, the lifespan will reset to this value.
 
- ballcount
 
- <integer> The amount of balls bouncing around inside the spawner.
 
- minspeed
 
- <float> The minimum speed of balls spawned.
 
- maxspeed
 
- <float> The maximum speed of balls spawned.
 
- ballradius
 
- <float> The radius of the energy balls.
 
- balltype
 
- <choices>
 
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3 
- ballrespawntime
 
- <float> The energy balls' respawn time.
 
Inputs
- EnableDisable:
 
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- LaunchBall
 
- Launch a ball from the spawner.
 
Outputs
- OnPostSpawnBall
 
- Fire when a ball was launched.