Info coop spawn

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Revision as of 17:22, 4 May 2011 by Barracuda (talk | contribs) (Added entity data)
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Template:Portal2 point

Entity description

A spawn location for one player in co-op.

Use one for each player at each checkpoint room.Template:How?

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Enabled ([todo internal name (i)]) <boolean>
Force Gun on Spawn ([todo internal name (i)]) <boolean>
Starting team ([todo internal name (i)]) <choices>
  • 0 - Unknown
  • 1 - Chell
  • 2 - P-Body (Orange)
  • 3 - Atlas (Blue)

Inputs

Template:I Angles EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs