Func nav blocker
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Template:L4d brush
Template:L4d2 brush
It blocks NAV areas touching its volume, preventing NPCs from crossing them.
It will NOT block automatically: it must first be activated with the BlockNav
input.
Keyvalues
- Team to block
<choices>
- For obvious reasons, only AI infected/survivors are affected!
- Everyone
- Survivors
- Infected
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).

BlockNav
/UnblockNav
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
BlockNav <string>
- Starts blocking nav areas. Takes an optional string argument of the team to block.
UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
