User:Hurricaaane

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Hurricaaane (Leave a new message)

Who am I?

Hi! I'm french, I currently live somewhere one hour from Paris by car. I'm quite polyvalent as I try to design levels for about 5 years and never came to something consistent except Logic Portals. Maybe because I try to perfect what I create too much, and constantly testing again and again in-game, spending too much time in it. I can handle intermediate material creation with Photoshop and other tools, sound editing (but not recording voices, I'm loosy at this), and other things like website creation using xHTML and PHP.

I mostly design levels alone without a team, just a group of testers within my gaming group on Ventrilo, a voice chat program. I volonteer to help people I like, but not all times, like for example when someone sends me a private message with no Hello or Thanks. I try to be original, and a suitable illustration is Logic Portals where I included custom elements like the Logic Gates which is the origin of the series name, the Cube Floater, and two possible but untaught techniques in Portal storyline like the Step Fling (I only teach it and apply it, I didn't create it), and the Angular Fling with is absolutely exclusive. Also, I'm absolutely fund of creating entity combinaisons so it's where the Logic Gates and the Floater came from, and also I rewritten the Superbutton to use logic gates, the Switch to use logic gates, the door to be linked with a logic gates system, the Vital Apparatus Vent (Cube Dispenser) to deliver a constant number of crates per level that can be more than one (unlike the Portal storyline one). Other experimental creations can be seen in my Portal Design Playlist on YouTube. The download link is given in the Links section.

Experience

Counter-Strike
Vdc hurricaaane myfirstmap.jpgMy first map ever

First time I ran Worldcraft, I've made a map with no knowledge of the game proportions. The whole map was a huge leak in a room with 4 walls and a door, ressembling to a small reserve room where you put your vaccum cleaner. Then I've made a complete new map testing func_doors. I even made an horizontal ladder, I really enjoyed that. Because of that, I made a map named ladderparty, which was basically an ugly knife map where you move around hanging on ladders.


Half-Life
Vdc hurricaaane 1ofthe1st.jpgOne of my first Half-Life maps

I was a member of a french community website dedicated to map beginners named "Worldcraft". I bacame a friend of the administrator whom I was taught many things, expecially triggers, multisource and other cool stuff. His nickname is FabHacker. It's because of him that I love setting up entities. Then I've found another french mapping community, named "Le Site du Zéro". Their tutorials are quite obselete now but... well. I am still browsing this website for other reasons.


Sven Co-Op
Vdc hurricaaane svencoop.jpgsc_hurricaaane on Sven Co-Op

Sven Co-Op is a cooperatve game with Half-Life singleplayer stuff. I spent a lot of time on this mod, but I never came to something consistent. I've made an anti-telefrag teleporter as in Sven Co-Op, the main problem are teleporters. When two players teleport to a same position in a small interval, the first that goes in gets telefragged. I've made a map sheet where a Voltigore can only be killed by controlling a crate elevator machine, requiring a lot of cooperation as we need to trap the Voltigore into a dead end where the elevator is.


Half-Life 2

In Half-Life 1, you have plenty of mapping websites where you can learn to map. At this time in Half-Life 2, the only website available is this website, the Valve Develoepr Community. The experience I acquired on Half-Life 1 mapping was enough so I can learn alone. There's nothing consitent I made on this game, just many tests. At this time I was fund of phys_entities but I'm not anymore. I tried to reproduce a lot of traps like the ones you see on the first Half-Life 2 E3 presentation in the part called Traptown, the current but heavily modified Ravenholm.


Half-Life 2 : Deathmatch
Vdc hurricaaane dm studio.jpgdm_studio on HL²:DM

On this official mod, I've made two maps. One with a friend for a contest, a friend named "Iggy" who is also one of the leaders of Perfect Dark Source. Iggy made the bruskwork and textures and models (custom models), I was in charge of playtesting, fixing, and adding entities like a system of special teleporters. We playtested this map with friends on Ventrilo, a voice chat program. They are Harzardous, Kirikouille, Fawn, Hicks, Ninfame and conno. The download link is given in the Links section.

The other map is called "pashteck", where you spawn in a small cube. A melon dispenser on the ceiling throws melons in all directions so you can grab one and try to kill the others players with a melon. The melons, thanks to a vphysics_motion, don't explode when hitting a wall. The map is not available to public.


Portal
Vdc hurricaaane logicportals.jpgLogic Portals

In Portal, I am part of a Portal mapping community website called "ThinkingWithPortals". I studied and rebuilt the main gameplay elements like the superbutton, the apparatus vent, the doors, the switch and other things using a system of logic gates made of logic_branch_listeners. I also made cube floaters, a unique element made to levitate cubes. This works like a cube catcher, but also a button push delay device, when placed under a superbutton.

I began a series of maps, called Logic Portals.

Notepad

I've put this link as a shortcut when I don't remember some editing functionnalities.