Template:I Targetname
		
		
		
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Targetname:
Kill- Removes this entity from the world.
 KillHierarchy- Removes this entity and all its children from the world.
 - Template:L4d2 add
 - Execute a game script from disk.
 - Template:L4d2 add
 - Execute a string of script source code.
 AddOutput <string>- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
 - Format: 
<key> <value> - Format: 
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> FireUser1toFireUser4- Fire the 
OnUseroutputs; see User Inputs and Outputs.