List of L4D Instructor Messages

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Revision as of 10:54, 5 September 2010 by Impossible9 (talk | contribs) (Created page with 'This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an info_game_event_proxy.{{clr}} {{Note|If you want to …')
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This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note.pngNote:This is a complete list if game instructor lessons, including the ones that were not meant to be called by an info_game_event_proxy. Please bear in mind that some of these may not work.

The List

  • holdout_goal_reached
Displayed caption: You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!(
Todo: Which one?
)
This caption appears as: Clock icon, appears on the bottom of the screen(
Todo: Even if it was called by an info_game_event_proxy?
)
  • player_entered_checkpoint
Displayed caption: Close the door once everyone is in
This caption appears as: Safe room door icon, appears at ending safe room door(
Todo: Or at calling entity?
)
  • waiting_checkpoint_door_used
Displayed caption: Not all of your teammates are ready

This caption appears as: Exclamation mark icon, appears on the bottom of the screen.

  • waiting_door_used_versus
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.
  • waiting_checkpoint_button_used
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.
  • explain_pre_radio
Displayed caption: Answer the radio
This caption appears as: Button icon, appears at caller entity.
  • explain_radio
Displayed caption1: Summon a rescue
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.
  • explain_gas_truck
Displayed caption1: Activate the fuel pump
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.
  • finale_vehicle_ready
Displayed caption: Rescue has arrived! Get aboard!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.
  • finale_start
Displayed caption: Rescue is coming! Defend yourselves!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.
  • explain_disturbance
Displayed caption: Watch out! Some cars set off alarms...
This caption appears as: Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a prop_car_alarm
  • create_panic_event
Displayed caption: %s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.
  • witch_harasser_set
Displayed caption: %s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor
This caption appears as: Exclamation mark icon, appears on bottom of the screen.
  • explain_panic_button
Displayed caption: Flip the door switch...
Displayed caption2: Flip the door switch...
This caption appears as: Italic text
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