Npc barnacle
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Entity Description
Stationary ceiling mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2. There should always be a way to get past a barnacle without killing it, unless it is part of a puzzle Most players will rarely get caught by barnacles, if at all; however, don't force the player to get caught!

Dedicated Console Variables
- sk_barnacle_health
- <integer> Barnacle Spawn Health
- npc_barnacle_swallow
- <boolean> Use prototype swallow code
- This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
Keyvalues
- RestDist
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
Flags
- 65536 : Cheap death