Sound mix layer
		
		
		
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Template:L4d2 point It is used to set a mix layer to a specific value.
KeyValues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- MixLayerName:
 
- Mix Layer Name [-1..x] <string>
 - Name of the mix layer to be setting the level of.
 
- Level:
 
- Level <float>
 - Set the Mix Layer Level.
 
Inputs
SoundMixLayer:
Level <float>- Set the Mix Layer Level